The game also feels like it just flows better this time around. I don't want to spoil the new weapons as they are as big a part of *** of War as the enemies and story, but they are awesome and the best weapons yet in any *** of War game. There is also a new X button combo that allows Kratos to combo through all four weapons which is just awesome to see. Each weapon has a unique magic attack which balances combat and keeps it from feeling the same as other games. Magic items are now attached to the four weapons. This allows the team to focus more on balancing combat and using these items for puzzle solving rather than strictly combat. There is a new Item meter that recharges on its own and allows you to use various items such as Apollo's Bow and Helios' Head. It's still jaw-dropping even today to see something of this scale play on your screen.Ĭombat isn't just smoother, but slightly more enhanced with new layers added. The game has amazing lighting effects with glow and shines on every object and Kratos' Blades of Exile look amazing in action. Right off the bat, the game feels smoother, silkier, and more responsive than ever before. Running around a giant colossal enemy and destroying it from the outside it is just something that has never been done or ever done since. You are battling Titans in *** of War III with Gaia being the first one. The game starts out more epic than any other *** of War game, or any game at all for that matter. *** of War III sees Kratos continuing his journey to kill Zeus and destroy all of Olympus for refusing to take away the nightmares of killing his wife and daughter.
#God of war 3 psp#
We also already had two PSP games by this point, so there was a lot of content for the team to look upon, and it did take some inspiration from the PSP versions as they were the latest games in the series. It was bigger, better, faster, and more epic and violent than any previous game. We were already halfway into the PS3's lifecycle before we got *** of War, but it was well worth the wait. *** of War usually defines the generation of consoles it's released on.